![]() Random individual tiles are likely to be empty, and getting to another tower in the next map is likely to be of greater value.Īlways check the shop at the start of a map. Use up your brushes, but potentially save up your inks once every revealed spot on the map has been explored. They’re your main way of getting extra mana. However, I managed a win on run number 2, so don’t feel like you absolutely have to grind for a win. This is a roguelite, not a roguelike, meaning your first run is effectively handicapped. Don’t pick up a card if all options seem bad, but you don’t have a way to get rid of your mediocre starting cards yet, meaning pretty much any card improves your average deck quality. This allows you to build up for a single large hit, making cheaper attacks more effective and rewarding a stalling pattern. ![]() This just means loading Sorocco up with defensive cards, making him a primarily defensive fighter. ![]() There’s several relics and perks that reward 2+ cost cards, and if you have a couple of those then picking up expensive cards becomes a lot more viable. Remember not too get overly focused on one of these, a god deck can face multiple challenges well rather than one perfectly.įirst, there’s expensive cards. Sorocco’s a tank/big damage dealer and he’s got 3 general archetypes you can try to build around. This gives you a mana at the start of turn in exchange for a stack, and certain cards deal damage based on your courage. ![]() Bleed is a permanent debuff that deals damage each turn. This can be the most ignorable of the 3 archetypes, as depending on your level perks and cards it can be hard to get value. They combo well with relics that require a certain amount of attacks or cards played to activate. These are 0-cost, 2 damage attacks that stack (stick in your hand). Remember not too get overly focused on one of these, a god deck can face multiple challenges well rather than one perfectly.įirst, there’s daggers. Sharra deals damage, but she’s got 3 general archetypes you can try to build around. He switches between dealing damage, upping his own power and making you vulnerable, meaning he’s pretty straightforward.Īt half hp, he becomes enraged, dealing significantly more damage. Once you’ve beaten him he’s replaced by one of several bosses. If you’re reading this guide, you might have already beaten him but if not, here’s the first boss that you only need to beat once.Ĭloaked Hunter, a future companion, needs to be beat in order to advance to the next stage. He benefits from heals, since he’ll hopefully be taking more hits, as well as relics that reward expensive cards. He gets block if he’s at the front at the end of the turn, has some great block cards, but also has a lot of high-damage high-cost cards. She benefits from relics that increase her power. ![]() Sharra deals more damage if she’s at the front, and while she’s got some great defensive cards most of her cards are offensive. You start with 2 heroes unlocked, Sharra and Soroco.īased on their starting cards, hp and relics you might think Sharra’s your damage dealer and Sorocco’s the tank, which isn’t entirely incorrect. I won’t be expanding on the higher difficulties, this is all about using the starting teal to beat the game for your first time. This is a simple guide on getting your first win. ![]()
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